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Games/Activities/Puzzles
The following books are recommended creative training resources. |
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Team Workout: A Trainers Sourcebook of 50 Team-Building Games and Activities by
Glenn Parker & Richard Kropp
| 352 Pages - Item #: 604-045 |
ISBN: 0-8144-7120-X |
| Retail Price - $39.95 ea. |
Our Price - $35.95 ea. |
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A practical collection of new activities focusing on team building and team training.
Teams have evolved into an important structure in business todayand are now needed more than ever.
An insightful collection of activities, Team Workout provides facilitators, trainers, leaders,
and managers with a wide variety of tools to increase team effectiveness and upgrade skills and knowledge within
today's challenging organizational environment. The book focuses on such current team issues as virtual teams, trust-building,
customer satisfaction, recognition, and respect. Trainers will learn the key ideas that underlie all of the activities
in this manual, including:
- Each team has a common purpose, mission, or goal
- Members are interdependent; they need each other to achieve their purpose
- Agreement that working together effectively will help to reach their goal.
This collection will help team leaders, team-building specialists, trainers, and others interested
in creating collaborative, harmonious and effective work teams. |
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The Big Book of Customer Service Games by Peggy Carlaw & Vasusha Deming
| 209 Pages - Item #: 600-001 |
ISBN: 0070779740 |
| Retail Price - $19.95 ea. |
Our Price - $17.95 ea. |
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Supervisors and trainers: turn your customer service reps into your company's biggest
asset! Because they're out there dealing with the public, frontline workers such as customer service representatives,
salespeople, and technicians have the capacity to make a company look very bad...or very good. With the help of
this creative collection of training games, you can be sure that your employees can be counted on to give your company
a good reputation--employees who...know how to create a rapport with the customer or client; recognize and respond
for the needs of every customer; go beyond the expected; bring enthusiasm and a love of what they do to the job.
These easy-to-use games take just 15-30 minutes and include reproducible handouts and worksheets. You can use them
either to enliven traditional customer service training programs or to add a training component to a regular staff
meeting. Customer service training games will help your frontline service workers keep a positive attitude at all
times; speak and communicate clearly, both on the telephone and face-to-face; deal with difficult customers, and
much more. |
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The Big Book of Humorous Training Games by Doni Tamblyn & Sharyn Weiss
| 30 illus., 279 Pages - Item #: 604-036 |
ISBN: 0071357807 |
| Retail Price - $21.95 ea. |
Our Price - $17.95 ea. |
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The Big Book of Humorous Training Games uses witty, engaging games to create memorable
lessons in numerous basic training topics, including customer service, teambuilding, creative problem solving, time
management, and more. Step-by-step instructions work with dozens of reproducible handouts and worksheets help trainers
and speakers minimize preparation time and maximized training success.
This easy-to-read manual gives step-by-step directions that will help new and veteran trainers
infuse their workshops with humor, fun and creativity. Each chapter in the book offers fie games to teach a popular,
business-related topic. You get:
- Theoretical background on the topic
- A suggested amusing introduction for each activity
- Step-by-step directions
- Reproducible handouts
- Recommended debriefing questions
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The Big Book of Icebreakers: Quick, fun activities for energizing meetings and
workshops by Edie West
| 50 illus., 227 Pages - Item #: 604-039 |
ISBN: 0071349847 |
| Retail Price - $19.95 ea. |
Our Price - $17.95 ea. |
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Leading a meeting? giving a presentation? Heading a workshop? Icebreakers are great
for lightening up the atmosphere at the beginning of a meeting or event, and encouraging everyone to participate
fully. This collection of 50 icebreakers is organized around common business situations and is designed to help
leaders start every session, meeting, presentation, or workshop with a burst of energy and fun. Includes icebreakers
for sales meetings, team building, complete strangers, introducing a topic, staff meetings, groups over 20, outdoor
settings, and more. |
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The Big Book of Presentation Games by John Newstrom & Edward Scannel
| 212 Pages - Item #: 604-032 |
ISBN: 0070465010 |
| Retail Price - $21.95 ea. |
Our Price - $17.95 ea. |
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Don't let the audience snooze through any of your presentations! How do you keep
an audience from becoming bored or restless during a presentation? Find out with The Big Book of Presentation Games.
Each game is fast, fun, creative, and easy-to-read, and easy-to-lead, and costs little or nothing. Categories also
include: great session-openers; icebreakers; climate-setting games; practical jokes and tricks; audience brainteasers;
motivation activities; memorable closing activities; and much more! |
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The Big Book of Sales Games by Peggy Carlaw & Vasudha Deming
| 200 Pages - Item #: 604-030 |
ISBN: 0071343369 |
| Retail Price - $21.95 ea. |
Our Price - $17.95 ea. |
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Another book in the best selling Big Book of Business Games Series,The Big Book of
Sales Games delivers dozens of 5-20 minute games and activities designed to motivate salespeople, teach key selling
principles, or just liven up a sales meeting. Packed with fun, engaging activities, The Big Book of Sales Games
gives you simple, fast, and enjoyable ways to train and motivate sales staff--or yourself--for selling success.
Learn how to:
- Master up-selling techniques for increased order value
- Polish communication skills to win sales and customer loyalty
- Tailor features and benefits to reach difficult buyers
- Sell more in any situation--on the phone, at the store, or in the field
- Build team spirit among your sales staff
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Team Games for Trainers by Carolyn Nilson
| Item #: 1002-006 |
ISBN: 0070465886 |
| Retail Price - $24.95 ea. |
Our Price - $21.95 ea. |
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Effective team building through training games. Carolyn Nilson's Training Games for
Trainers reveals the fastest and most effective techniques to meet the demand for team-building in any organization.
Over 100 ready-to-use games, exercises, and activities help you to build, implement and maintain work teams. Each
game is self-contained with templates, answer sheets and explanations of objectives and procedures. You'll find
games for: group/individual empowerment; organizational change readiness; personal skill building; work definition;
role fulfillment; task/process evaluation; conflict resolution; much more. |
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More Team Games for Trainers by Carolyn Nilson
| 35 illus., 283 Pages - Item #: 604-034 |
ISBN: 0070465908 |
| Retail Price - $27.95 ea. |
Our Price - $25.95 ea. |
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Finally--the next generation of team training games is here! Now that teams have
been around for a few years, what have top training professionals learned about facilitating teams? What causes
teams to fail, and how do you train to make sure that your teams don't? How can you keep your training exercises
fresh, entertaining, and engaging when working with advanced teams who think they've "seen it all"? You'll
find out in this long-awaited sequel to the best selling manual, Team Games for Trainers. Based on a sophisticated
new understanding of team dynamics gleaned from nearly a decade of experience with all sorts of workplace teams,
this cutting-edge collection of training games draws on all the important changes and advances in the work teams
movement since the publication of the first book. Here are 100 stimulating and easy-to-facilitate games, activities,
and exercises you can use to: align individual and team goals; make diversity work; turn learning into doing; unleash
team creativity and spark innovation; build teams that cope well with change; and much more! |
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The Big Book of Six Sigma Training Games Proven Ways to Teach Basic DMAIC Principles
and Quality Improvement Tools by Chris Chen and Hadley M. Roth
| 250 Pages - Item#: 205-032 |
ISBN: 0071443851 |
| Retail Price - $21.95 ea. |
Our Price - $17.95 ea. |
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An effective and engaging way employees can learn Six Sigma and put its concepts
into play.
Part of the popular Big Book of Games series, which capitalizes on the proven effective method for workplace training,
this first book of training games for Six Sigma ensures that employees will better retain Six Sigma's complex topics.
This invaluable tool offers 50 experiential activities that teach the core improvement approach of Six Sigma, called
DMAIC (Define, Measure, Analyze, Improve, Control), as well as many of the popular statistical improvement tools,
including Pareto charts and Failure Mode Effects Analysis (FMEA). These games:
- Teach Six Sigma roles and organization
- Gear the team up for success
- Identify problems and generate solutions
- Teach project management
- Help teams understand the need for Six Sigma
All of the activities can be performed using common, everyday materials--such as playing cards, water, and paper
clips--and each provides a thorough and enjoyable Six Sigma learning experience. |
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The Big Book of Meeting Games by Marlene Caroselli
| 250 pages - Item #: 205-033 |
ISBN: 0071396845 |
| Retail Price - $21.95 ea. |
Our Price - $17.95 ea. |
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Games and activities to help keep meetings energized and participants involved.
The Big Book of Meeting Games offers meeting leaders 75 short, challenging, and fun activities to accomplish specific
meeting objectives. From force-field analysis to fishbone diagrams, it transforms often intimidating facilitation
and decision-making tools into quick, engaging activities that can be used successfully in virtually any business
context. Meeting participants will become more involved, more creative, and more productive through games and exercises
that allow them to:
- Break the ice with unfamiliar employees
- Engage and energize for more powerful, valuable input
- Effectively solve problems and voice their solutions
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The Big Book of Stress Relief Games: Quick, Fun Activities for Feeling Better by
Robert Epstein
| 203 Pages - Item #: 205-034 |
ISBN: 0070218668 |
| Retail Price - $21.95 ea. |
Our Price - $17.95 ea. |
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These quick games, exercises, and activities are designed to reduce stress wherever
and whenever it strikes, in meetings, in front of the computer, or when dealing with difficult people. Psychology
Today Editor-In-Chief Robert Epstein has created fifty 1-3 minute games based on STRESS-PROOFING, an original system
derived from scientific research that makes stress reduction effortless and effective.
For everyone from deskbound office workers to managers in meetings, this is the latest addition to one of McGraw-Hill's
best-selling book series:
- Helps alleviate high-pressure situations at home and at work.
- Includes comprehensive life-planning and life-organization activities.
- Requires less then 3 minutes to play most of the creative, relaxing games.
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The Big Book of Leadership Games Quick, Fun Activities to Improve Communication,
Increase Productivity, and Bring Out the Best in Employees by Vasudha K. Deming
| 160 Pages - Item #: 205-035 |
ISBN: 0071435255 |
| Retail Price - $21.95 ea. |
Our Price - $17.95 ea. |
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Dozens of engaging ways to forge good working relationships between managers and
their staffs
This book offers managers 50 fun, illuminating experiential activities for building a positive, open, and productive
relationship with the people they manage. Unlike ropes courses and other off-site management activities, The Big
Book of Leadership Games features activities that can be used in the workplace during staff meetings, as a part
of training sessions, or even in the course of daily work. This empowering guide shows leaders how to:
- Tap employees' creativity and boost their self-confidence
- Create and sustain a mutual trust with employees
- Break down communication barriers and increase collaboration
- Bring about a positive climate in the workplace
- Encourage higher productivity
- Solicit constructive feedback
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The Big Book of Business Games Icebreakers, Creativity Exercises and Meeting Energizers
by John W. Newstrom and Edward E. Scannell
| 170 Pages - Item #: 205-036 |
ISBN: 0070464766 |
| Retail Price - $21.95 ea. |
Our Price - $17.95 ea. |
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In this exciting resource book, two of today's acknowledged games masters serve up
a cookbook of activities that you can learn to use, guaranteed to generate a lively discussion, or simply give a
group a "breather" from the monotony of a boring staff meeting or presentation. Each of the 75 group games
and activities here is adapted from the best-selling Games Trainers Play series and shortened to suit the needs
of managers and team leaders to use with their departments, staff, or committees.
Includes:
- Introduction.
- How to Use This Book.
- Climate Setting, Icebreakers, and Session Openers.
- Presentation Boosters.
- Motivating Your Group.
- Creativity and Problem-Solving.
- Surfacing Hidden Problems in Your Group.
- Team Building Exercises.
- Managing Change: Dealing with Resistance and Getting Buy-in.
- Communication, Listening and Feedback Activities.
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The Big Book of Motivation Games by Robert Epstein and Jessica Rogers
| 224 Pages - Item #: 205-037 |
ISBN: 0071372342 |
| Retail Price - $21.95 ea. |
Our Price - $17.95 ea. |
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This addition to the best-selling Big Book of Business Games Series is packed with
over 40 original games and exercises managers can use to motivate their teams—and themselves. The Big Book of Motivational
Games presents managers with a variety of games that can be customized to suit their specific needs and group size.
The book provides games designed to:
- Stop Procrastination
- Beat burnout
- Fight boredom
- Boost performance
- Overcome failure
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Teambuilding Puzzles by Mike Anderson, Jim Cain, Chris Cavert and Tom Heck
| 304 Pages - Item #: 505-151 |
ISBN: 0-9746442-0-X |
| Retail Price - $25.00 ea. |
Our Price - $22.99 ea. |
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100 Puzzles and Activities for Creating Teachable Moments in Creative Problem Solving,
Consensus Building,
Leadership and more.... |
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Metaphors for Living: Stories & Related Experiential Exercises for Individual,
Group & Family Growth by Jackie Gerstein, EdD, LPCC
| Item #: 1105-001 |
ISBN: |
| Retail Price - $29.95 ea. |
Our Price - $26.95 ea. |
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A compilation of stories with related exercises for individual, group and family
growth.
The exercises are designed to allow participants to enact parts of the story in order to help them identify with
and develop some ownership of the feelings, thought processing, and solutions contained in that story. These exercises
include visual arts, rituals, and group/family initiatives. |
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Games for Change: Group Activities with Creative Spiritual Concepts on the Side
by Tim Dodds, Lisa Prosser-Dodds MSEd, LPC, NCC & Friends
| Item #: 605-093 |
ISBN: |
| Retail Price - $27.95 ea. |
Our Price - $23.95 ea. |
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A collection of games and activities that generate discussion and impart skills and
values, regardless of whether the facilitator includes the optional spiritual concepts.
Each activity contains the necessary components to appropriately facilitate it, including objectives, needs, procedures,
and processing questions.
When using the activities with faith-based organizations, each activity also contains the components of spiritual
insight, going deeper and going wider, which provide the facilitator with the resources to guide the group through
spiritual issues. |
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Creative Learning: Activities and Games That REALLY Engage People by Robert W.
Lucas
| Item #: 407-020 |
ISBN: 0-7879-8740-9 |
| Retail Price - $45.00 ea. |
Our Price - $39.99 ea. |
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| More Info |
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Written by master trainer Bob Lucas, this book provides a wealth of new activities and games that
can be used by trainers, presenters and educators in virtually any type of indoor learning environment. Lucas presents
the theory and concepts behind using games and activities and discusses the research that supports the case for
focusing on brain-based (active) learning, and the benefits of adding fun and novelty to the learning environment
in order to enhance transfer of learning from the classroom to the workplace. He also offers guidance on the possible
scenarios when these brain-based games might be appropriate. The remainder of the book offers a creative collection
of activities for use throughout any training event.
The book includes "getting started" activities to build and continue momentum and useful ways to create
a bridge from learning to application.
- Filled with icebreakers and introductions motivators, brainteaser and energizers transition and reinforcement
activities, stories that teach and powerful session closers.
- Written by a leader in creative training and a former chapter president of ASTD.
- The brain-friendly approach taken in this book is guaranteed to elevate ordinary training to extraordinary
levels
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